|Metromedia Studios, Los Angeles, California|
|Mark Goodson-Bill Todman Productions|
|Jim Victory Television|
This is chronicling the 1970s version of Concentration.
Two contestants faced a game board consisting of 30 numbered squares. Behind those numbers were matching pairs of prizes worth tens of dollars to hundreds of dollars. The hidden prizes cover up a rebus puzzle which the contestants try to solve. To start the game and as head starts, four squares revealed prizes that were offered in that game. On a player's turn he/she picked off numbers. When the show started, the contestant chose two numbers in both games; it was later changed to having contestants picked three numbers in the first game and later both games. If the numbers he/she picked uncovered a match, he/she won the prize and revealed pieces of a puzzle. If he/she doesn't match, control of the board goes to the opponent.
Also hidden on the board were special squares that affected game play.
- Wild Card - This was a very special square which if uncovered, caused a automatic match. When the show started, there were two on the board and if they were both found, the contestant won $500 cash bonus which was his/hers to keep win or lose. Later shows had four Wild cards on the board in the second game and the bonus was reduced to $250.
- Take One Gift - When matched, that gave the contestant in control the right to steal one of his/her opponents' prizes if he/she had any.
- Forfeit One Gift - When matched, that forced the contestant in control to give away one of his/her own prizes if he/she had any. That square was later done away with entirely.
- Free Look - When uncovered, that square revealed a puzzle part immediately and of course the contestant got to guess.
- Bonus Number - Originally shown in both games and later only shown in the second game, when if matched, the contestant in control can pick a third number if the first two don't match.
The first player to solve the puzzle kept all the prizes and went on to play the Double Play game for a new car.
Should time run out in the middle of the second game, the puzzle was revealed and the first player to buzz-in with the correct solution was declared the winner.
In the Double Play game, the winning contestant had 10 seconds to solve two more rebuses. The first one was worth $100 and the second was worth a new car.
Later playings starting in Fall 1977 had contestants pick off numbers from a 9-square board which hide four matching pairs of prizes (one of them being a new car). The first prize matched became the grand prize for solving the second puzzle. But there was also a "Wild Card!" square that allowed the winning contestant to play for all prizes revealed up to that point.
- When there was extra time left on the show, a third main game puzzle came into play but with foreign currency instead of regular prizes and no head starts. Winning the game won the American cash equivalent.
- Also on occasion when there was extra time left on the show, a two player Double Play game was instituted. The rules were the same as before, only this time each player gets a puzzle and the full 10 seconds to solve it for an additional $50.
Jack Narz was hosting Now You See It for CBS while hosting this show.